Remote Mid-Senior 3D Animator – Video Game
Join an exciting project to bring a fully animated dog companion character to life for a video game. The role focuses on rigging and animating a provided dog model, aiming to surpass the quality and interactivity of well-known companions like Dogmeat from Fallout 4. The project is remote, with a delivery timeline extending through October 2026, and offers the potential for future collaboration on additional content.
You will work closely with a creative team dedicated to delivering high-quality third-party DLC experiences and mods for popular games.
Responsibilities
- Rig and animate a provided 3D dog character model for use as a companion in a video game environment
- Develop a comprehensive set of animations, including idle, walk, run, attack, interact, and unique behaviors that enhance player immersion
- Collaborate with the project team to ensure animations meet gameplay and technical requirements
- Iterate on feedback to refine animation quality and responsiveness
- Prepare animation files for seamless integration by the development team
- Maintain clear documentation of animation assets and workflow
- Proven experience in 3D character animation, ideally for video games or interactive media
- Strong proficiency with industry-standard 3D animation and rigging software (such as Blender, Maya, or 3ds Max)
- Demonstrated ability to create expressive, lifelike animal animations
- Solid understanding of animation principles, character rigging, and game-ready asset preparation
- Experience working with provided models and adapting rigs as needed
- Ability to work independently and meet project deadlines in a remote setting
- Excellent communication skills for collaborating with a distributed team
- Familiarity with integrating animations into game engines (such as Unreal Engine or Unity) is a plus
- Availability to deliver the project by October 2026