Intermediate Software Engineer – Unreal Engine 5

Job Description:

  • Build gameplay and engine systems for a new original game developed in Unreal Engine 5
  • Design and implement player-facing systems including movement, traversal, interactions, and progression using C++ and Blueprints
  • Create modular, data-driven gameplay systems supporting rapid iteration and multiple platforms
  • Collaborate with design, animation, and audio teams to prototype mechanics, tune gameplay feel, and refine experiences through playtesting
  • Profile and optimize gameplay systems to meet performance and memory budgets
  • Contribute to stability through testing and debugging
  • Share gameplay engineering best practices through code reviews and informal mentorship of associate engineers
  • Stay current with UE5 subsystems including GAS, MassEntity, and Chaos
  • Propose tooling and workflow improvements and support internal knowledge sharing

Requirements:

  • 3+ years of professional experience using C++ in Unreal Engine 4 or 5, focused on gameplay systems
  • BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field
  • At least one shipped commercial game featuring the candidate's gameplay contributions
  • Passion for prototyping, polish, and tight player control and feedback loops
  • Clear communication and cross-functional collaboration
  • Comfort with Perforce, Git, or similar version control systems
  • Familiarity with modern profiling and debugging tools
  • Legal eligibility to work in Canada and residence within Canada
  • Pacific-time overlap required

Benefits:

  • Remote-first workplace
  • Flexible work arrangements
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