Future Creature TD Opportunities

Explore future Creature Technical Director opportunities, working hybrid from a designated location and occasionally from home. This role emphasizes skills in rigging and animation for film industries.

As a Creature Technical Director, you’ll focus on rigging and enveloping in Maya for both realistic and toon-style animated features. You will also assist fellow artists with troubleshooting, mentor those new to the field, and script utilities. Currently, this role is closed, but your resume submission could place you in line for upcoming openings.

Key Responsibilities: • Create rigging for hero assets in Maya • Address pipeline issues for artists across departments • Guide entry-level riggers through projects • Develop scripts for enhanced rigging tools • Review and optimize existing Maya rigs for performance

Requirements: • 3+ years of relevant VFX industry experience • In-depth knowledge of rigging and enveloping in Maya • Familiarity with anatomy and corrective sculpting • Excellent communication with a team-oriented mindset • Proficiency in Linux and strong Maya knowledge

Position yourself for future opportunities as a Creature Technical Director.

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