Artiste d’éclairage, Lighting Artist
Job Description:
- Maintain artistic direction and quality
- Work with Leads and other Lighting Artists to create high-quality lighting schemes aligned with the project's universe and visual direction
- Light scenes or levels based on reference photographs and/or concept art materials
- Drive narrative storytelling through effective use of color, light, and mood
- Light scenes, levels, or cinematics according to creative and technical briefs and deadlines
- Participate in reviews and implement feedback from leads and peers
- Participate in R&D initiatives to explore new techniques and improve pipelines and workflows
- Work with developers across multiple disciplines and ensure work is integrated into the build
- Balance visual quality with game performance requirements
- Review and playtest work in the editor and in-game
Requirements:
- 3+ years in AAA console/PC game development, including 1 year in Unreal Engine
- Strong portfolio showcasing world and local lighting work
- Ability to artistically interpret concepts and creatively push beyond initial ideation
- Solid traditional art skills and foundational design competencies in shape, form, texture, value, and color
- In-depth knowledge of Physically Based Rendering workflows
- Understanding of current-generation console performance limitations and possibilities
- Ability to create lighting content including textures, IES profiles, HDR maps, materials, and scripts
- Understanding of basic photography concepts such as EV, shutter speed, ISO, and composition
- Ability to receive and implement feedback
- Willingness to learn and adapt to new styles, techniques, and workflows
- Ability to collaborate with department leads and different departments to solve artistic and technical challenges
- Strong verbal and written communication skills in English
- Nice to have: Degree in any art field
- Nice to have: Photography
- Nice to have: Good Unreal Engine knowledge or another game engine
- Nice to have: Working knowledge of Renderman, V-Ray, or Arnold
- Nice to have: Breakdown or work-in-progress images of finished lighting work
Benefits:
- Benefit package 100% paid by PCF
- Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage)
- Full Dental coverage, including major dental and orthodontics
- 4% RRSP matching before tax deductions, 100% vested on day 1
- Paid week off during Winter Holidays
- 20 paid vacation days
- 5 paid sick days
- Free virtual health and mental wellbeing sessions included in the plan for members and their dependents
- A competitive salary
- Performance-based annual bonuses
- Personal development opportunities
- Ability to work in a global environment
- Work in a creative team with people full of passion for what they do